
Published by Activision
Review by Shawn "Jazz" Pence
| Requirements: | |
| Processor | You could run this on a 133, as the box says, but I couldn't even imagine how slow it would run when the maps get really "busy". Don't waste your time on less than a Pentium 233. |
| RAM | 32MB at least. Of course, you should be running that anyway. |
| Video Support | Doesn't need much in the video department, though the better your video, the better this game will look. Also, the larger resolutions provide easier access to more of the map. |
| Misc | This game supports some interesting Multiplayer games, and you'll need a modem and an email account for Play-By-Email |
| Max install Size | 320MB for the install files and 80MB for the game's temporary files while running. |
So much for the primer... This game's shining weakness is it's gameplay. in an attempt to make things easier, Activision has made the game far less intuitive than it's older brothers. In |
the
previous games, if you wanted to move a piece, you used the arrow keys, if you wanted to
work on a city's "guts" (i.e. it's production and citizens) you double-clicked
the city and you were "inside" and able to make your changes. No more such
simple pleasures with Civilization: CTP. The movement is typically done with the
mouse. "Typically" means that it seems as though they WANT you to use the mouse
to move. This makes it really easy to set waypoints for use later in the game, but in the
beginning, when you want to move a square at a time, it makes for a very cumbersome
environment. Sure, you can move using the arrow keys, but I've been playing these games
for my entire life and it took me a while to get the game to respond. Note to Activision: Counter-intuitive=less enjoyable. City and unit management is done through a series of tabbed folders at the bottom center of your screen. If you want to manage production, click on the production tab, but make sure you've clicked on the city first. That's too much movement when a simple double-click on the city would've sufficed nicely as it had in all of the other Civilization games. Often you need to navigate your way through a couple windows under these tabs to get where you'd like to go and it is often confusing knowing exactly where you are inside these windows. Note to Activision: The complexity of a game should be in the GAME, not in using the software. There are some welcome additions in the particular Civilization, despite the game's obvious weaknesses. First off is the introduction of "production points" limiting how many improvements you can make to the terrains at one time. This gives the game an added layer of reality, which is imperative to making a game like this well. Also present in this title is the very, VERY cool ability, at later phases in the game, to build both space and underwater cities, something all of the other Civilization games lacked. The gaming environment splits into 3 layers at this point and you manage the colonies just as you would a normal city. This adds a very unique dimension to this game and, had the game been better designed, it would've given this Civ an edge over the existing titles. The artificial intelligence in Civ: CTP is not as diplomatic as in previous incarnations. It seems far more interested in conquest than in establishing diplomatic relations. That's great if all you want to do is fight a war, but annoying as hell if you want to play a strategy game. The game and it's install engine both seem very solid. There are minor bugs bugs in the gameplay, but they can be resolved with the latest patch, available here. The install was smooth and the total size for the install is pretty chunky for a strategy game at close to 400 megabytes. Mind you, it's not the near 3 gigabytes that Baldur's Gate takes up, but it's certainly no slouch. All in all, Civilization 2: Call to Power is a very well constructed game. It unfortunately sacrifices some truly great gameplay. While this game is not a must buy title for everyone, it is still one that every Civilization fanatic, much like myself, should own. There is hope on the horizon, however, as the company that originally released Civilization, Microprose, has just released Civilization II: Test of Time. Look forward to a review of this title as soon as I can get my nicotine stained hands on it. |