A Day in the Life of A Heavy Wepons Guy - A Team Fortress Love Story


Team Fortress Classic is published by Sierra in Conjunction with Valve Software

A Team Fortress Classic Review...sort of.
By Shawn "Jazz" Pence

 

Team Fortress Classic - The Original Logo!

It's morning. I can tell because the sun is slashing into my face from the barracks windows. I roll my substantial bulk off of the bunk and stare glassy-eyed across the room. It seems that my other compatriots have already headed out for breakfast and or/practice.

The Scout - This Guy Moves!

The Scout

I'm sure the Scouts motivated themselves at some ungodly hour of the morning and went for a short 10 mile run. Out of all of my teammates, I understand these fast little suckers the least. They run and run and run and run! Sure, that may be their job, to run and take the enemy's flag, but you don't need to make a living out of it.I think I see them about once a month, usually

going to and from somewhere, never sitting still. They serve their purpose, I suppose. However, being who I am, I spend too much of my time filling the other team's scouts with 30 or 40 high-velocity shells as they run for my team's flag; trying to take it's beautiful colors to their side. So…I don't hang with them very much.

I stumble into my camies and stagger into the mess hall for breakfast. After wading through the line and grabbing as much food as I could fit on my plate (a growing boy needs to eat, after all) I walk into the hall. Scattered around the tables I see my other teammates grouped into their little cliques. Save the Medics, of course.


Medics: a strange lot. They sit and talk amongst themselves and never seem to associate with the rest of us. Not that we're really hurt by their absence, mind you. Personally it rather creeps me out the way they "take care" of our enemy. They don't do it the honorable way, by filling them with ammo until they’re worth more in scrap metal than a Pinto. They use what they call "alternative methods" to kill the enemy off. Biological warfare.

The Medic - One Word: Creepy

The Medic

They give the unlucky recipient of their medical attentions a disease that tears the body apart, killing even the strongest of our opponents in a minute of so, unless they receive treatment from one of their own medics. I'll have to give our medics that, they've saved my teammates' lives on more than one occasion. But they still creep me out.

I walk slowly (of course, I seem to do everything slowly, but you don't weight 300 pounds and sprint much) to my table where my closest partners in warfare are waiting. I take a seat and look around the table. I see the Engineer, a couple Soldiers, our Demolitions Man and our beloved Pyro. I look across from where I'm sitting and stare into my own face. Now I may be a little slower than some of my teammates, but you don't have to be a rocket scientist to realize that there is only one of you. I reach across the table and grab the collar of the doppelganger Spy only to feel my hand sink into plastic skin. I must admit that it's a bit disconcerting to watch your own face and body twist like a play toy.

The Spy - Tricky little sucker, fun to kill.

The Spy

My impostor stands up quickly, drops the disguise to the floor and bows with a flourish. It seems our current spy is a bit of a trickster and really enjoys pulling this stunt on as many people as possible. I mention a few choice words about how wise it is to mess with me when I'm waking up and he

walks, with some purpose it seems, out of the hall; his unfinished meal still sitting across from me. So much the better. More food for me.

A couple of the Soldiers start elbowing me in the ribs and chuckling, making comments like "leave the little guy alone" or "Whatsamatta big guy? Can't take a joke?" Despite myself, I chuckle along with them, my deep basso laugh seeming almost out of place from me. I like Soldiers. These are people I understand. If my job were best described as "shoot anyone near our flag" theirs is "shoot anyone near the enemy's flag." They always seem to have a permanent cock-eye from sighting that rocket launcher of theirs; earning many of them nicknames like "Popeye."

The Soldier - He's fun AND he's got the right idea!

The Soldier

Not to their face, mind you, since these guys usually shoot first and ask questions later. I couldn't agree with them more. Besides yours truly, these guys are the toughest of my team to kill and usually take a hell of a lot of the enemy team with them when they go.

The Pyro - Wooohooo Craaaaaazzzzyyyy!

The Pyro

Joining in the laughter, though a bit maniacally, is our Pyro. None of us claim or even pretend to understand him, but he is one funny guy. Sure, he may think that setting people on fire is one of the most enjoyable and rewarding jobs on earth, but he does it with flair. After all it's not me he's setting on fire, so I don't mind so much. Sometimes I wonder what's going through his head. When I wonder it aloud, I'm usually told "it's probably better we don't know."

That’s a pretty good point. Suffice it to say that he's mean, unstable and really really loves fire. I can't say that I see either the Soldiers or the Pyro much, but they do their job, which is the point, after all.

Beyond the Pyro sits, near a stack of papers, the Engineer. This man is one of my most constant companions during combat; maybe not in person, but in spirit for sure. I can't even count how many hours I've spent standing next to one of his turrets. Their constant beeping is usually the only conversation I have once the shooting starts. My friend sometimes builds an Ammo and Armor dispenser near me, keeping me protected and armed to the teeth.

The Engineer - My little turret-building buddy.

The Engineer

Though a bit absent-minded about everyday things, the upkeep and quality of his machines are always on his mind. Even now, sitting at the breakfast table, he's engrossed on some new way to improve the things he builds. Hey, he may not talk much, but as long as he keeps those turrets humming he'll get no complaints from me.

The Demoman - He's not the Cleanest Guy you'll ever meet.

The Demoman

Last but not least at our table is my other companion and the one man that I see most: the Demoman. The smoking, cussing and rude Demo is a great partner for me. As I stand guarding the entrance to our flag room, my partner scatters his explosives throughout the entryway.

If anyone can make it through his little explosive welcoming committee, they'll meet me with my trusty Assault Cannon Betsy and the Demoman by my side, his double-barreled shotgun putting out shots as fast as he can keep the shells in.

I'd like to take a moment to talk about Betsy.

Betsy and Me, Ain't she cute?

Betsy and I give some guests a proper greeting.

Betsy is my beloved Assault Cannon. She is, in my opinion, the most beautiful creature on earth. She is my constant, and I mean constant, companion during combat, and oftentimes out of combat. Her eight spinning, blue steel barrels can pump out over ten high-gauge, high-velocity shells a second, making a corpse out of almost anyone in two or three seconds. She may eat a lot to keep up that kind of firepower, but she's worth every penny. The high wine as she heats up is music to my ears and I take good care of her so I can hear that sweet sweet music every day. The mere sound of her spinning up is enough to scare the hell out of the other team. With her snug under my right arm I know that no one will get our beloved  flag. We're perfect together. We fit like puzzle pieces. Each of us incomplete without the other. Sometimes the guys give me crap about her, but they don't know her the way I do. I don't hear them complaining, however, when Betsy and I lay waste to someone behind them or mow down scout after scout to keep our team on top of the point rankings.

After some light chatting and shoveling down 3 helpings of breakfast, I decide to make my way to the weight room (after all, Betsy may be beautiful, but she's not a small girl). I can't seem to shake the feeling that I'm being watched as I enter the gym, but a quick search of the room brings no results, so I figure I must be alone. I settle down and the bench press for some quick 350-pound reps before the serious workout begins. Suddenly a familiar red light flashes over my chest to my face. Out of instinct I dive to the ground and roll under cover. The sound of applause and laughter drifts down from the girders above the gym. Red-faced, I stand up as the final member of our band drops down the rope. The sniper walks over and claps me hard on the back, laughing hard. His miniature frame seems like a toy next to mine, and he knows it. But like me, the sniper spends too much time off by himself.

The Sniper - with his Juliet...Weirdo

The Sniper

The Sniper's way is the opposite of Betsy's and mine. Betsy and I pump out round after round in what amounts to the general compass direction of our target. She and I know that we'll hit our target, it's only a matter of time. The Sniper takes the opposite approach. He and his sniper gun (whom he refers to as Juliet… the weirdo) spend long seconds taking precise aim at the enemy, often unable to get a shot off before the target runs by. But if he should happen to get the shot off, chances are there's one more corpse in the courtyard. If you survive the first shot, consider yourself lucky; survive the second...consider yourself immortal.

It's his job to watch the enemy from above, usually on our battlements, and pop off as many as he can. I've been told that feeling his red laser sight cross over your face is one of the most feared feelings in combat save the sight of me and Betsy charging an enemy position (not that it happens much, but sometimes they let me go out and play, too). I'd have to concur. Sometimes the blinking red light on the VCR is enough to un-nerve me if an enemy has been using snipers against me.

The two of us work out for a few hours and go to grab a quick lunch meeting up again with the team. Everyone rushes through lunch, most eager to get in some practice before the shooting starts tonight. Soon the place is all but empty leaving me with only the engineer for company. Since target practice is nearly useless for me I drop into a chair next to the normally very quiet man and ask him what he's come up with. He shows me his plans for yet another upgrade to his turrets (that makes 2 now). He grins widely as he shows me where the new rocket launchers will be mounted. I slap him on the back nearly knocking him from his seat; praising him for his help and hard work. Grinning evilly he asks, "Want to see a new toy I've rigged up for the enemy?" Well, anything he comes up with is sure to be worth a look so I follow him out to the blasting range where the Demo is busy testing blast patterns. He pulls a relatively harmless looking disc from his pouch and then asks me to set an unarmed grenade, just as I would carry them into battle, out in the field. I agree and rejoin him. With a gleam in his eyes he tosses his little disc out next to my grenade. I see a quick shimmering gold glow and then find myself knocked to the ground as my MIRV grenade goes off. The grenade's safety pin lands on the ground beside me. I pick it up, look at the engineer and nod. "Keep this under your hat, Engineer, and keep them away from me." He nods, pleased with himself. Chuckling to myself, I wander back to the barracks to give Betsy a good cleaning.

Tonight should be interesting...

 

badguys.gif (38249 bytes)

Hmm, I wonder where those footsteps are comming from?

 

"Oh, there you are....

Let's Get'em Betsy."  

WWHHHHHIIIIIIRRRRRRR...

 

To be Continued...